Full gamepad state when a device is first seen (Documentation Index
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gamepadConnected).
Aligned with W3C Standard Gamepad when mapping is 'standard'.
(Coming soon)
Fields
deviceId
Embedder-stable device id for this logical gamepad session.
buttonMask
Bit i set when W3C standard button index i is pressed.
buttons
Analog value per button (0–1), same order as W3C buttons[] / buttonValues (1-based).
axes
Analog axes (1-based). Standard layout uses at least six entries (sticks and triggers).
isStandardMapping
Whether the embedder normalized to the standard layout.
mapping
'standard' or 'unknown' (semantic names match only when standard).
gamepadMapping
Raw enum value: 0 = standard, 1 = unknown (same as GamepadMappingKind order).
west
Face buttons (standard mapping only; otherwise false).
south
north
east
leftShoulder
rightShoulder
back
Select / Start (W3C back / forward).
forward
leftStickButton
Stick click buttons.
rightStickButton
dpadUp
dpadDown
dpadLeft
dpadRight
start
leftStick
Left and right analog stick deflection (axes 0–3 when standard).
rightStick
leftTrigger
Analog shoulder triggers (axes 4–5 when standard).
rightTrigger
leftTriggerPressed
Digital trigger buttons (indices 6–7 when standard).
rightTriggerPressed
Methods
buttonPressed
index is pressed (1-based, matches buttons / bitmask).
buttonValue
GamepadButton.value for the given 1-based button index.